This will allow you to deal +15% DMG on the next Weald quest, which will be this one and make things a hell of a lot easier. The Hag is nearly harmless to heroes that aren't at Death's Door, so you don't need to worry about healing them-the only person in danger is the person in the Pot, who can't be healed until they get dumped (and might just die before your Vestal gets a chance to heal anyway). If you can, do a corpse purifying quest just before this one to get the 'Sunshine in the Thicket' town event. This kettle is a part of one of a highly irritating mechanics and by the game it is also considered as an enemy. It looks like an old and fat witch uses a massive kettle. Man at Arms also has nice buffs on your whole party (Man at Arms can also strike rank 3 with his basic attack, so he's a better choice than Leper or Crusader for position 1) Hag is the third, and for now the last, boss in the Darkest Dungeon which dwells in the Werald. Again, Highwayman has very nice self-buffs for that. Use any kind of DMG and CRIT buffs you can lay your hands on during camping prior to the boss. Although you also need to be sure your party is flexible regarding which position they can attack from, because if someone goes in the pot and comes out, they will move the whole party back and be on position 1, and this can mess you up big time. Highwayman and Graverobber are very nice here, as are the Arbalest and Houndmaster. Even better if they have a high chance to crit. Ideally you want to kill her before whoever falls out of the pot (if they're brought down to 0 health they fall out of the pot and are on death's door, they don't just die there), if they do fall out of the pot try to bring them off of death's door obviously.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |